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This module is a short campaign for play with the After rules system and can be completed in around 5 sessions.  As with all After campaigns, the main thrust of the story is the Present Act, with expository forays into a Past Act. This module is a loose sequel to the Clear as a Bell Module.

Some settlements across Extempore consider themselves to be above one another in the grand pecking order, but others have a more literal viewpoint on this. The city of Sylvia was founded on a small spheroid rocky asteroid (also called Sylvia) that was pulled from its home like so many domains, but in this case rather than slamming into the primary continent of Extempore, it came to rest lazily drifting above in the sky. While the rest of the patchwork plane is constantly beset by tumultuous seismic activity, Sylvia, on the other hand, floats above it all, making it a unique environment that was quickly seized upon by the inhabitants below, with settlements cropping up on its surface almost as soon as it appeared.

The Past Act flashes back to the party touching down on the city of Sylvia, and establishing themselves on the asteroid to secure trade for their homeport, the state of Rhode Island, a relatively new domain in Extempore.

The Present Act revolves around the terse social and political dance between the three main factions on Sylvia. 

Purchase

Get this game and 2 more for $25.00 USD
View bundle
Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

AfterModuleDreamsOfSylvia.pdf 2.4 MB

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